A CISCO PACKET TRACER
What is a PACKET TRACER?
--It
helps the instructors and student on how to network a computer and what are the
process involves, the simulations, visualizations and animations of networking.
It shows also how does in real and actual computers networks works such having
a computer server, how to configure a computer, setting a password for security
the hiding of password and etc.
--in packet tracer
student can create and construct their own model networks.
Packet Tracer may be used
in a variety of ways:
·
Group work
·
Class work, Homework, and Distance Learning
·
Formative assessment
·
Hands-on lab reinforcement
·
Lecture demonstrations
·
Modeling and visualization of networking device algorithms and
networking protocols
·
Case studies
·
Multi-user cooperative and competitive activities
·
Competitions
·
Problem-solving activities in concept-building, skill-building,
design, and troubleshooting
Four problem
types are well-supported by Packet Tracer:
·
Concept-builders (model-building inquiries leading to
student-created explications and animations of networking concepts)
·
Skill-builders (algorithmic problem solving in support of the
development of networking procedural knowledge)
·
Design challenges (constraint-based problems with multiple correct
solutions)
·
Troubleshooting challenges (diagnosing, isolating, and fixing the
simulated network from a previously bugged network file)
TEN
COMPONENTS IN THE INITIAL INTERFACE OF PACKET TRACER
1. Menu Bar -- This bar provides the File,
Edit, Options, View, Tools, Extensions, and Help
menus. You will find basic commands such as Open, Save, Save
as Pkz, Print, and Preferences in these menus. You will also be able
to access the Activity Wizard from the Extensions menu.
2. Main Tool Bar -- This bar provides shortcut
icons to the File and Edit menu commands. This bar also provides
buttons for Copy, Paste, Undo, Redo, Zoom,
the Drawing Palette, and the Custom Devices Dialog. On the right,
you will also find the Network Information button, which you can use to
enter a description for the current network (or any text you wish to include).
3. Common Tools Bar -- This bar provides access to
these commonly used workspace tools: Select, Move Layout, Place
Note, Delete, Inspect, Resize Shape, Add Simple PDU,
and Add Complex PDU. See "Workspace Basics" for more
information.
4. Logical/Physical Workspace
and Navigation Bar -- You can toggle between the Physical Workspace and the Logical
Workspace with the tabs on this bar. In Logical Workspace, this bar also allows
you to go back to a previous level in a cluster, create a New Cluster, Move
Object, Set Tiled Background, and Viewport. In Physical
Workspace, this bar allows you to navigate through physical locations, create a
New City, create a New Building, create a New Closet, Move
Object, apply a Grid to the background, Set Background, and
go to the Working Closet.
5. Workspace -- This area is where you will
create your network, watch simulations, and view many kinds of information and
statistics.
6. Realtime/Simulation Bar -- You can toggle between
Realtime Mode and Simulation Mode with the tabs on this bar. This bar also
provides buttons to Power Cycle Devices and Fast Forward Time as
well as the Play Control buttons and the Event List toggle button
in Simulation Mode. Also, it contains a clock that displays the relative Time
in Realtime Mode and Simulation Mode.
7. Network Component Box -- This box is where you
choose devices and connections to put into the workspace. It contains the Device-Type
Selection Box and the Device-Specific Selection Box.
8. Device-Type Selection Box
-- This box
contains the type of devices and connections available in Packet Tracer. The Device-Specific
Selection Box will change depending on which type of device you choose.
9. Device-Specific Selection
Box -- This box is
where you choose specifically which devices you want to put in your network and
which connections to make.
10. User Created Packet Window*
-- This window
manages the packets you put in the network during simulation scenarios. See the
"Simulation Mode" section for more details.
Packet Tracer
supports a wide range of network connections. Each cable type can only be
connected to certain interface types.
Cable Type
|
Description
|
Console connections can be made between PCs and routers or
switches. Certain conditions must be met for the console session from the PC
to work: the speed on both sides of the connection must be the same, the data
bits must be 7 for both or 8 for both, the parity must be the same, the stop
bits must be 1 or 2 (but they do not have to be the same), and the flow
control can be anything for either side.
|
|
This cable type is the standard Ethernet media for connecting
between devices that operate at different OSI layers (such as hub to router,
switch to PC, and router to hub). It can be connected to the following port
types: 10 Mbps Copper (Ethernet), 100 Mbps Copper (Fast Ethernet), and 1000
Mbps Copper (Gigabit Ethernet).
|
|
This cable type is the Ethernet media for connecting between
devices that operate at the same OSI layer (such as hub to hub, PC to PC, PC
to printer). It can be connected to the following port types: 10 Mbps Copper
(Ethernet), 100 Mbps Copper (Fast Ethernet), and 1000 Mbps Copper (Gigabit
Ethernet).
|
|
Fiber media is used to make connections between fiber ports (100
Mbps or 1000 Mbps).
|
|
Phone line connections can only be made between devices with
modem ports. The standard application for modem connections is an end device
(such as a PC) dialing into a network cloud.
|
|
Coaxial media is used to make connections between coaxial ports
such as a cable modem connected to a Packet Tracer Cloud.
|
|
Serial connections, often used for WAN links, must be connected
between serial ports. Note that you must enable clocking on the DCE side to
bring up the line protocol. The DTE clocking is optional. You can tell which
end of the connection is the DCE side by the small “clock” icon next to the
port. If you choose the Serial DCE connection type and then connect
two devices, the first device will be the DCE side and the second device will
be automatically set to the DTE side. The reverse is true if you choose the Serial
DTE connection type.
|
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