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Thursday, March 8, 2012

FRAAANDSHIP














 The movie Fraaandship was a movie that many of youngs can be relate of, it is for some guy/girl wanted to be acquainted with the one he/she idolized or fantasized but she/he are really too shy for him/her.
The title movie is Fraaandship which means being acquainted to a person they want to be friends.
But in this movie, instead of knowing a person in personal they use a networking site where they can be acquianted to this person. The story of fraandship (friendship) in the movie was started at the night were rahul as a rockstar had his gig and vishal and also his friend hacky came to his gig and while rahul was performing Vishal saw Malvika (Malu) at the first time Vishal saw Malvika he is really attracted to her.  

Packet Tracer


A CISCO PACKET TRACER


What is a PACKET TRACER?
                        --It helps the instructors and student on how to network a computer and what are the process involves, the simulations, visualizations and animations of networking. It shows also how does in real and actual computers networks works such having a computer server, how to configure a computer, setting a password for security the hiding of password and etc.
                        --in packet tracer student can create and construct their own model networks.
Packet Tracer may be used in a variety of ways:
·         Group work
·         Class work, Homework, and Distance Learning
·         Formative assessment
·         Hands-on lab reinforcement
·         Lecture demonstrations
·         Modeling and visualization of networking device algorithms and networking protocols
·         Case studies
·         Multi-user cooperative and competitive activities
·         Competitions
·         Problem-solving activities in concept-building, skill-building, design, and troubleshooting
Four problem types are well-supported by Packet Tracer:
·         Concept-builders (model-building inquiries leading to student-created explications and animations of networking concepts)
·         Skill-builders (algorithmic problem solving in support of the development of networking procedural knowledge)
·         Design challenges (constraint-based problems with multiple correct solutions)
·         Troubleshooting challenges (diagnosing, isolating, and fixing the simulated network from a previously bugged network file)
TEN COMPONENTS IN THE INITIAL INTERFACE OF PACKET TRACER

1.      Menu Bar -- This bar provides the File, Edit, Options, View, Tools, Extensions, and Help menus. You will find basic commands such as Open, Save, Save as Pkz, Print, and Preferences in these menus. You will also be able to access the Activity Wizard from the Extensions menu.

2.      Main Tool Bar -- This bar provides shortcut icons to the File and Edit menu commands. This bar also provides buttons for Copy, Paste, Undo, Redo, Zoom, the Drawing Palette, and the Custom Devices Dialog. On the right, you will also find the Network Information button, which you can use to enter a description for the current network (or any text you wish to include).


3.      Common Tools Bar -- This bar provides access to these commonly used workspace tools: Select, Move Layout, Place Note, Delete, Inspect, Resize Shape, Add Simple PDU, and Add Complex PDU. See "Workspace Basics" for more information.

4.      Logical/Physical Workspace and Navigation Bar -- You can toggle between the Physical Workspace and the Logical Workspace with the tabs on this bar. In Logical Workspace, this bar also allows you to go back to a previous level in a cluster, create a New Cluster, Move Object, Set Tiled Background, and Viewport. In Physical Workspace, this bar allows you to navigate through physical locations, create a New City, create a New Building, create a New Closet, Move Object, apply a Grid to the background, Set Background, and go to the Working Closet.


5.      Workspace -- This area is where you will create your network, watch simulations, and view many kinds of information and statistics.

6.      Realtime/Simulation Bar -- You can toggle between Realtime Mode and Simulation Mode with the tabs on this bar. This bar also provides buttons to Power Cycle Devices and Fast Forward Time as well as the Play Control buttons and the Event List toggle button in Simulation Mode. Also, it contains a clock that displays the relative Time in Realtime Mode and Simulation Mode.


7.      Network Component Box -- This box is where you choose devices and connections to put into the workspace. It contains the Device-Type Selection Box and the Device-Specific Selection Box.

8.      Device-Type Selection Box -- This box contains the type of devices and connections available in Packet Tracer. The Device-Specific Selection Box will change depending on which type of device you choose.


9.      Device-Specific Selection Box -- This box is where you choose specifically which devices you want to put in your network and which connections to make.

10. User Created Packet Window* -- This window manages the packets you put in the network during simulation scenarios. See the "Simulation Mode" section for more details.


Packet Tracer supports a wide range of network connections. Each cable type can only be connected to certain interface types.
Cable Type
Description
Console
Console connections can be made between PCs and routers or switches. Certain conditions must be met for the console session from the PC to work: the speed on both sides of the connection must be the same, the data bits must be 7 for both or 8 for both, the parity must be the same, the stop bits must be 1 or 2 (but they do not have to be the same), and the flow control can be anything for either side.
Copper Straight-through
This cable type is the standard Ethernet media for connecting between devices that operate at different OSI layers (such as hub to router, switch to PC, and router to hub). It can be connected to the following port types: 10 Mbps Copper (Ethernet), 100 Mbps Copper (Fast Ethernet), and 1000 Mbps Copper (Gigabit Ethernet).
Copper Cross-over
This cable type is the Ethernet media for connecting between devices that operate at the same OSI layer (such as hub to hub, PC to PC, PC to printer). It can be connected to the following port types: 10 Mbps Copper (Ethernet), 100 Mbps Copper (Fast Ethernet), and 1000 Mbps Copper (Gigabit Ethernet).
Fiber
Fiber media is used to make connections between fiber ports (100 Mbps or 1000 Mbps).
Phone
Phone line connections can only be made between devices with modem ports. The standard application for modem connections is an end device (such as a PC) dialing into a network cloud.
Coaxial
Coaxial media is used to make connections between coaxial ports such as a cable modem connected to a Packet Tracer Cloud.
Serial DCE and DTE
Serial connections, often used for WAN links, must be connected between serial ports. Note that you must enable clocking on the DCE side to bring up the line protocol. The DTE clocking is optional. You can tell which end of the connection is the DCE side by the small “clock” icon next to the port. If you choose the Serial DCE connection type and then connect two devices, the first device will be the DCE side and the second device will be automatically set to the DTE side. The reverse is true if you choose the Serial DTE connection type.